shader method
The cached shader for spec at size, built by build on a miss.
Implementation
ui.Shader shader(BackgroundSpec spec, Size size, ui.Shader Function() build) {
final key = (spec, size);
final hit = _shaders.remove(key);
if (hit != null) return _shaders[key] = hit;
builds++;
final shader = _shaders[key] = build();
while (_shaders.length > capacity) {
_shaders.remove(_shaders.keys.first);
}
return shader;
}