scenePicture method
A family scene's cached picture for key (value equality: e.g. a
record of the spec, the size and the text-safe area), built by
build on a miss; evicted pictures are disposed.
Implementation
ui.Picture scenePicture(Object key, ui.Picture Function() build) {
final hit = _scenePictures.remove(key);
if (hit != null) return _scenePictures[key] = hit;
builds++;
final picture = _scenePictures[key] = build();
while (_scenePictures.length > capacity) {
_scenePictures.remove(_scenePictures.keys.first)?.dispose();
}
return picture;
}