mul method
Multiplies elements.
Element i
is calculated with the formula:
x[i] = x[i] * right[i];
Throws ArgumentError if tensor shapes is non-equal.
Implementation
@override
void mul(Tensor<double> right) {
_checkSameShape(right);
final elements = this.elements;
final rightElements = right.elements;
final n = length;
for (var i = 0; i < n; i++) {
elements[i] *= rightElements[i];
}
}