loadBufferAsync method
Stream<Codec>
loadBufferAsync(
- String url,
- String? cacheKey,
- StreamController<
ImageChunkEvent> chunkEvents, - DecoderBufferCallback decode,
- BaseCacheManager cacheManager,
- int? maxHeight,
- int? maxWidth,
- Map<
String, String> ? headers, - dynamic errorListener()?,
- ImageRenderMethodForWeb imageRenderMethodForWeb,
- dynamic evictImage(),
loads the images async and gives the resulted codecs on a Stream. The Stream gives the option to show multiple images after each other.
Implementation
Stream<ui.Codec> loadBufferAsync(
String url,
String? cacheKey,
StreamController<ImageChunkEvent> chunkEvents,
DecoderBufferCallback decode,
BaseCacheManager cacheManager,
int? maxHeight,
int? maxWidth,
Map<String, String>? headers,
Function()? errorListener,
ImageRenderMethodForWeb imageRenderMethodForWeb,
Function() evictImage,
) {
throw UnimplementedError();
}