setVolume method
Sets the volume to a range between 0.0 and 1.0.
Implementation
@override
Future<void> setVolume(int textureId, double volume) {
return _api.setVolume(VolumeMessage()
..textureId = textureId
..volume = volume);
}
Sets the volume to a range between 0.0 and 1.0.
@override
Future<void> setVolume(int textureId, double volume) {
return _api.setVolume(VolumeMessage()
..textureId = textureId
..volume = volume);
}