setLooping method

  1. @override
Future<void> setLooping(
  1. int textureId,
  2. bool looping
)
override

Implementation

@override
Future<void> setLooping(int textureId, bool looping) {
  return _api.setLooping(LoopingMessage()
    ..textureId = textureId
    ..isLooping = looping);
}