stbtt_GetBakedQuad function
- @Native<Void Function(Pointer<stbtt_bakedchar>, Int, Int, Int, Pointer<Float>, Pointer<Float>, Pointer<stbtt_aligned_quad>, Int)>(ffi.Pointer<stbtt_bakedchar>, ffi.Int, ffi.Int, ffi.Int, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>, ffi.Pointer<stbtt_aligned_quad>, ffi.Int)>()
void
stbtt_GetBakedQuad(
- Pointer<stbtt_bakedchar> chardata,
- int pw,
- int ph,
- int char_index,
- Pointer<Float> xpos,
- Pointer<Float> ypos,
- Pointer<stbtt_aligned_quad> q,
- int opengl_fillrule,
)
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<stbtt_bakedchar>,
ffi.Int,
ffi.Int,
ffi.Int,
ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Float>,
ffi.Pointer<stbtt_aligned_quad>,
ffi.Int,
)
>()
external void stbtt_GetBakedQuad(
ffi.Pointer<stbtt_bakedchar> chardata,
int pw,
int ph,
int char_index,
ffi.Pointer<ffi.Float> xpos,
ffi.Pointer<ffi.Float> ypos,
ffi.Pointer<stbtt_aligned_quad> q,
int opengl_fillrule,
);