stbte_get_properties function
returns an array of shorts that is 'map_layers' in length. each short is either one of the tile_id values from define_tile, or STBTE_EMPTY.
Implementation
@ffi.Native<
ffi.Pointer<ffi.Float> Function(ffi.Pointer<stbte_tilemap>, ffi.Int, ffi.Int)
>()
external ffi.Pointer<ffi.Float> stbte_get_properties(
ffi.Pointer<stbte_tilemap> tm,
int x,
int y,
);