ma_engine_play_sound function

ma_result ma_engine_play_sound(
  1. Pointer<ma_engine> pEngine,
  2. Pointer<Char> pFilePath,
  3. Pointer<ma_sound_group> pGroup
)

Implementation

ma_result ma_engine_play_sound(
  ffi.Pointer<ma_engine> pEngine,
  ffi.Pointer<ffi.Char> pFilePath,
  ffi.Pointer<ma_sound_group> pGroup,
) => ma_result.fromValue(_ma_engine_play_sound(pEngine, pFilePath, pGroup));