ma_blend_f32 function

  1. @Native<Void Function(Pointer<Float>, Pointer<Float>, Pointer<Float>, Float, ma_uint32)>(ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Float>, ffi.Float, ma_uint32)>()
void ma_blend_f32(
  1. Pointer<Float> pOut,
  2. Pointer<Float> pInA,
  3. Pointer<Float> pInB,
  4. double factor,
  5. int channels,
)

Blends two frames in floating point format.

Implementation

@ffi.Native<
  ffi.Void Function(
    ffi.Pointer<ffi.Float>,
    ffi.Pointer<ffi.Float>,
    ffi.Pointer<ffi.Float>,
    ffi.Float,
    ma_uint32,
  )
>()
external void ma_blend_f32(
  ffi.Pointer<ffi.Float> pOut,
  ffi.Pointer<ffi.Float> pInA,
  ffi.Pointer<ffi.Float> pInB,
  double factor,
  int channels,
);