BZCell<T> constructor

const BZCell<T>({
  1. Key? key,
  2. required T row,
  3. bool tapEnable = false,
  4. BZValueCallback<T>? onCellRemove,
})

Implementation

const BZCell({
  super.key,
  required this.row,
  this.tapEnable = false,
  this.onCellRemove,
});