rtcEngine$onNetworkDetectionResult$quality$rtt$lostRate$bitrate$jitter method
FutureOr<void>
rtcEngine$onNetworkDetectionResult$quality$rtt$lostRate$bitrate$jitter(
- dynamic engine,
- dynamic type,
- dynamic quality,
- dynamic rtt,
- dynamic lostRate,
- dynamic bitrate,
- dynamic jitter,
override
@detail callback
@author hanchenchen.c
@brief Callback of pre-call network detection result.
After successfully calling startNetworkDetection:uplinkBandwidth:downlink:downlinkBandwidth:{@link #ByteRTCEngine#startNetworkDetection:uplinkBandwidth:downlink:downlinkBandwidth}, you will receive this callback for the first time in 3s and every 2s thereafter.
@param engine ByteRTCEngine instance.
@param type Identifies the network type as uplink/downlink.
@param quality Network quality, see ByteRTCNetworkQuality{@link #ByteRTCNetworkQuality}.
@param rtt Network RTT in ms.
@param lostRate Packet loss rate.
@param bitrate Network bandwidth in kbps.
@param jitter Network jitter in ms
Implementation
FutureOr<void>
rtcEngine$onNetworkDetectionResult$quality$rtt$lostRate$bitrate$jitter(
dynamic engine,
dynamic type,
dynamic quality,
dynamic rtt,
dynamic lostRate,
dynamic bitrate,
dynamic jitter) async {
if ($instance == null || $instance is! IRTCEngineEventHandler) {
return;
}
return ($instance as IRTCEngineEventHandler).onNetworkDetectionResult?.call(
t_NetworkDetectionLinkType.ios_to_code($p_i
.ByteRTCNetworkDetectionLinkType.values
.firstWhere((t) => t.$value == type || t.name == type)),
t_NetworkQuality.ios_to_code($p_i.ByteRTCNetworkQuality.values
.firstWhere((t) => t.$value == quality || t.name == quality)),
int.tryParse(rtt.toString()) ?? 0,
double.tryParse(lostRate.toString()) ?? 0,
int.tryParse(bitrate.toString()) ?? 0,
int.tryParse(jitter.toString()) ?? 0);
}