leaveRoom method
@detail api
@author luomingkang
@brief Leaves the game room.
The user calls this method to leave the room, end the call process, and release all call-related resources.
@return
- 0: Success. If the user is a host:
- The other participants receive onUserLeave{@link #IRTCRoomEventHandler#onUserLeave} callback.
- The publishing streams stop and the other participants receive notifications of the stream states via onAudioPublishStateChanged{@link #IRTCRoomEventHandler#onAudioPublishStateChanged} callback.
- < 0 : Fail. See ReturnStatus{@link #ReturnStatus} for more details
@note This method is an asynchronous operation, and the call returns without actually exiting the room. After you actually exit the room, you will receive a callback notification from onRoomStateChanged{@link #IRTCRoomEventHandler#onRoomStateChanged} locally. If the engine is destroyed immediately after this method is called, the SDK will not be able to trigger the onRoomStateChanged{@link #IRTCRoomEventHandler#onRoomStateChanged} callback.
Implementation
Future<int?> leaveRoom() async {
$a() => ($instance as $p_a.RTCRoom).leaveRoom();
$i() => ($instance as $p_i.ByteRTCRoom).leaveRoom();
if (Platform.isAndroid) {
return $a();
} else if (Platform.isIOS) {
return $i();
} else {
throw UnsupportedError(
'Not Support Platform ${Platform.operatingSystem}');
}
}