rtsRoom$onLeaveRoom method

FutureOr<void> rtsRoom$onLeaveRoom(
  1. ByteRTCRTSRoom rtsRoom,
  2. ByteRTCRoomStats stats
)

@detail callback @brief Leave the RTS room successfully callback.
After the user call leaveRoom{@link #ByteRTCRTSRoom#leaveRoom}, the SDK will stop sending/receiving broadcast messages in the room and, after releasing all relevant resources, notify the user via this callback that leaving the room was successful.
@param rtsRoom RTSRoom object.
@param stats Reserved parameter. @note + After the user calls the leaveRoom{@link #ByteRTCRTSRoom#leaveRoom} method to leave the room, if destroy{@link #ByteRTCRTSRoom#destroy} is called to destroy the room instance immediately, this callback event will not be received.
+ If the app needs to use the system audio & video device after leaving the room, it is recommended to initialize the audio & video device after receiving this callback, otherwise the initialization may fail due to the SDK occupying the audio & video device.

Implementation

FutureOr<void> rtsRoom$onLeaveRoom(
    ByteRTCRTSRoom rtsRoom, ByteRTCRoomStats stats) async {}