rtcRoom$onScreenAudioPublishStateChanged$userId$state$reason method
FutureOr<void>
rtcRoom$onScreenAudioPublishStateChanged$userId$state$reason(
- ByteRTCGameRoom rtcRoom,
- NSString roomId,
- NSString uid,
- ByteRTCPublishState state,
- ByteRTCPublishStateChangeReason reason,
@brief Screen audio publish state change callback. @param rtcRoom The ByteRTCGameRoom instance. @param roomId Room ID. @param uid User ID. @param state Publish state. See ByteRTCPublishState{@link #ByteRTCPublishState}. @param reason Publish state change reason. See ByteRTCPublishStateChangeReason{@link #ByteRTCPublishStateChangeReason}. @order 0
Implementation
FutureOr<void> rtcRoom$onScreenAudioPublishStateChanged$userId$state$reason(
ByteRTCGameRoom rtcRoom,
NSString roomId,
NSString uid,
ByteRTCPublishState state,
ByteRTCPublishStateChangeReason reason) async {}