getRangeAudio method

FutureOr<IRangeAudio> getRangeAudio()

@detail api @author luomingkang @brief Gets the range audio instance of the game room. @return API call result:
- IRangeAudio: Success. You will get an IRangeAudio{@link #IRangeAudio} returned from the SDK. - null: Failure. The current SDK does not offer range audio function. @note The first time this API is called must be between you create a room and you actually enter the room. Refer to Range Voice for more information.

Implementation

FutureOr<IRangeAudio> getRangeAudio() async {
  final result = await nativeCall('getRangeAudio', []);
  return packObject(result,
      () => IRangeAudio(const NativeClassOptions([], disableInit: true)));
}