stopHardwareEchoDetection method

Future<int?> stopHardwareEchoDetection()

@detail api @author zhangcaining @brief Stop the echo detection before joining a room. @return Method call result:
- 0: Success. - -1: Failure. @note - Refer to startHardwareEchoDetection{@link #RTCEngine#startHardwareEchoDetection} for information on how to start a echo detection. - We recommend calling this API to stop the detection once getting the detection result from onHardwareEchoDetectionResult{@link #IRTCEngineEventHandler#onHardwareEchoDetectionResult}. - You must stop the echo detection to release the audio devices before the user joins a room. Otherwise, the detection may interfere with the call.

Implementation

Future<int?> stopHardwareEchoDetection() async {
  $a() => ($instance as $p_a.RTCEngine).stopHardwareEchoDetection();
  $i() => ($instance as $p_i.ByteRTCEngine).stopHardwareEchoDetection();

  if (Platform.isAndroid) {
    return $a();
  } else if (Platform.isIOS) {
    return $i();
  } else {
    throw UnsupportedError(
        'Not Support Platform ${Platform.operatingSystem}');
  }
}