base64ImageRender function
Implementation
CustomRender base64ImageRender() =>
CustomRender.widget(widget: (context, buildChildren) {
final decodedImage = base64.decode(
_src(context.tree.element!.attributes.cast())!
.split("base64,")[1]
.trim());
precacheImage(
MemoryImage(decodedImage),
context.buildContext,
onError: (exception, StackTrace? stackTrace) {
context.parser.onImageError?.call(exception, stackTrace);
},
);
final widget = Image.memory(
decodedImage,
frameBuilder: (ctx, child, frame, _) {
if (frame == null) {
return Text(_alt(context.tree.element!.attributes.cast()) ?? "",
style: context.style.generateTextStyle());
}
return child;
},
);
return Builder(
key: context.key,
builder: (buildContext) {
return GestureDetector(
child: widget,
onTap: () {
if (MultipleTapGestureDetector.of(buildContext) != null) {
MultipleTapGestureDetector.of(buildContext)!.onTap?.call();
}
context.parser.onImageTap?.call(
_src(context.tree.element!.attributes.cast())!
.split("base64,")[1]
.trim(),
context,
context.tree.element!.attributes.cast(),
context.tree.element);
},
);
});
});