connect method
void
connect()
Implementation
void connect() async {
if (stompClient != null && stompClient!.connected) {
debugPrint('already connected');
return;
}
debugPrint('connecting...');
bytedeskEventBus.fire(
ConnectionEventBus(BytedeskConstants.CONNECTION_STATUS_CONNECTING));
messageProvider = MessageProvider();
orgUid = SpUtil.getString(BytedeskConstants.VISITOR_ORGUID);
// 初始化StompClient对象
subscribedTopics = [];
stompClient = StompClient(
config: StompConfig(
url: BytedeskConstants.stompWsUrl,
onConnect: onConnect,
beforeConnect: () async {
// await Future.delayed(const Duration(milliseconds: 200));
debugPrint('before connecting...');
},
onWebSocketError: (dynamic error) => debugPrint(error.toString()),
stompConnectHeaders: {'Authorization': 'Bearer yourToken'},
webSocketConnectHeaders: {'Authorization': 'Bearer yourToken'},
),
);
stompClient?.activate();
}