models/destiny_stat_definition library

Classes

DestinyStatDefinition
This represents a stat that's applied to a character or an item (such as a weapon, piece of armor, or a vehicle). An example of a stat might be Attack Power on a weapon. Stats go through a complex set of transformations before they end up being shown to the user as a number or a progress bar, and those transformations are fundamentally intertwined with the concept of a "Stat Group" (DestinyStatGroupDefinition). Items have both Stats and a reference to a Stat Group, and it is the Stat Group that takes the raw stat information and gives it both rendering metadata (such as whether to show it as a number or a progress bar) and the final transformation data (interpolation tables to turn the raw investment stat into a display stat). Please see DestinyStatGroupDefinition for more information on that transformational process. Stats are segregated from Stat Groups because different items and types of items can refer to the same stat, but have different "scales" for the stat while still having the same underlying value. For example, both a Shotgun and an Auto Rifle may have a "raw" impact stat of 50, but the Auto Rifle's Stat Group will scale that 50 down so that, when it is displayed, it is a smaller value relative to the shotgun. (this is a totally made up example, don't assume shotguns have naturally higher impact than auto rifles because of this) A final caveat is that some stats, even after this "final" transformation, go through yet another set of transformations directly in the game as a result of dynamic, stateful scripts that get run. BNet has no access to these scripts, nor any way to know which scripts get executed. As a result, the stats for an item that you see in-game - particularly for stats that are often impacted by Perks, like Magazine Size - can change dramatically from what we return on Bungie.Net. This is a known issue with no fix coming down the pipeline. Take these stats with a grain of salt. Stats actually go through four transformations, for those interested: