BubbleSlide class abstract
A simple bubble slide that allows to highlight a specific screen zone.
- Implementers
Constructors
- BubbleSlide({Shape shape = const Rectangle(), BoxShadow boxShadow = const BoxShadow(color: Colors.black54, blurRadius: 0, spreadRadius: 0), VoidCallback? onEnter, VoidCallback? onExit, BubbleSlideChild? child, PassthroughMode passthroughMode = PassthroughMode.NONE})
-
Creates a new bubble slide instance.
const
Properties
- boxShadow → BoxShadow
-
The box shadow.
final
- child → BubbleSlideChild?
-
The slide child.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- onEnter → VoidCallback?
-
Triggered when this slide has been entered.
final
- onExit → VoidCallback?
-
Triggered when this slide has been exited.
final
- passthroughMode → PassthroughMode
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shape → Shape
-
The slide shape.
final
Methods
-
build(
BuildContext context, BubbleShowcase bubbleShowcase, int currentSlideIndex, void goToSlide(int)) → Widget - Builds the whole slide widget.
-
getHighlightPosition(
BuildContext context, BubbleShowcase bubbleShowcase, int currentSlideIndex) → Position - Returns the position to highlight.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited