BoxyFlex constructor
BoxyFlex({
- Key? key,
- required Axis direction,
- MainAxisAlignment mainAxisAlignment = MainAxisAlignment.start,
- MainAxisSize mainAxisSize = MainAxisSize.max,
- CrossAxisAlignment crossAxisAlignment = CrossAxisAlignment.stretch,
- TextDirection? textDirection,
- VerticalDirection verticalDirection = VerticalDirection.down,
- TextBaseline? textBaseline,
- List<
Widget> children = const <Widget>[],
Creates a boxy flex layout.
The direction
is required.
The direction
, mainAxisAlignment
, crossAxisAlignment
, and
verticalDirection
arguments must not be null. If crossAxisAlignment
is
CrossAxisAlignment.baseline, then textBaseline
must not be null.
The textDirection
argument defaults to the ambient Directionality, if
any. If there is no ambient directionality, and a text direction is going
to be necessary to decide which direction to lay the children in or to
disambiguate start
or end
values for the main or cross axis
directions, the textDirection
must not be null.
Implementation
BoxyFlex({
Key? key,
required this.direction,
this.mainAxisAlignment = MainAxisAlignment.start,
this.mainAxisSize = MainAxisSize.max,
this.crossAxisAlignment = CrossAxisAlignment.stretch,
this.textDirection,
this.verticalDirection = VerticalDirection.down,
this.textBaseline,
List<Widget> children = const <Widget>[],
}) : assert(crossAxisAlignment != CrossAxisAlignment.baseline || textBaseline != null),
super(key: key, children: children);