Box3dRayHit class
A hit from a ray cast or shape cast. shape is the packed shape handle (compare against a Box3dShape.handle).
Constructors
- Box3dRayHit({required int shape, required Vector3 point, required Vector3 normal, required double fraction, required double distance})
Properties
- distance → double
-
Distance from the cast origin to the hit, in world units.
final
- fraction → double
-
Fraction along the cast (0 at the origin, 1 at the far end) where the
hit occurred.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- normal → Vector3
-
World-space surface normal at the hit.
final
- point → Vector3
-
World-space hit point.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shape → int
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited