moveUp method
Move player to Up
Implementation
bool moveUp(double speed, {bool notifyOnMove = true}) {
double innerSpeed = speed * dtUpdate;
Vector2 displacement = position.translate(0, (innerSpeed * -1));
if (_isCollision(displacement)) {
if (notifyOnMove) {
onMove(0, Direction.up, getAngleByDirectional(Direction.up));
}
return false;
}
isIdle = false;
position = displacement;
lastDirection = Direction.up;
if (notifyOnMove) {
onMove(speed, lastDirection, getAngleByDirectional(lastDirection));
}
return true;
}