simpleAttackMelee method
void
simpleAttackMelee({})
Implementation
void simpleAttackMelee({
required Future<SpriteAnimation> animationTop,
required double damage,
required Vector2 size,
dynamic id,
double? radAngleDirection,
bool withPush = true,
}) {
double? angle = radAngleDirection ?? this.angle;
this.simpleAttackMeleeByAngle(
radAngleDirection: angle,
animationTop: animationTop,
damage: damage,
id: id,
size: size,
withPush: withPush,
attacker: AttackFromEnum.PLAYER_OR_ALLY,
);
}