simpleAttackMelee method

void simpleAttackMelee({
  1. Future<SpriteAnimation>? animationRight,
  2. Future<SpriteAnimation>? animationDown,
  3. Future<SpriteAnimation>? animationLeft,
  4. Future<SpriteAnimation>? animationUp,
  5. required double damage,
  6. required Vector2 size,
  7. dynamic id,
  8. Direction? direction,
  9. bool withPush = true,
  10. double? sizePush,
})

Implementation

void simpleAttackMelee({
  Future<SpriteAnimation>? animationRight,
  Future<SpriteAnimation>? animationDown,
  Future<SpriteAnimation>? animationLeft,
  Future<SpriteAnimation>? animationUp,
  required double damage,
  required Vector2 size,
  dynamic id,
  Direction? direction,
  bool withPush = true,
  double? sizePush,
}) {
  Direction attackDirection = direction ?? this.lastDirection;
  this.simpleAttackMeleeByDirection(
    direction: attackDirection,
    animationRight: animationRight,
    animationDown: animationDown,
    animationLeft: animationLeft,
    animationUp: animationUp,
    damage: damage,
    id: id,
    size: size,
    withPush: withPush,
    sizePush: sizePush,
    attackFrom: AttackFromEnum.PLAYER_OR_ALLY,
  );
}