seeEnemy method

void seeEnemy({
  1. required dynamic observed(
    1. List<Enemy>
    ),
  2. VoidCallback? notObserved,
  3. double radiusVision = 32,
})

This method we notify when detect the enemy when enter in radiusVision configuration Method that bo used in update method.

Implementation

void seeEnemy({
  required Function(List<Enemy>) observed,
  VoidCallback? notObserved,
  double radiusVision = 32,
}) {
  if (isDead) return;
  this.seeComponentType<Enemy>(
    observed: observed,
    notObserved: notObserved,
    radiusVision: radiusVision,
  );
}