render method

void render(
  1. Canvas canvas, {
  2. Vector2? position,
  3. Vector2? size,
  4. Paint? overridePaint,
})

Implementation

void render(
  Canvas canvas, {
  Vector2? position,
  Vector2? size,
  Paint? overridePaint,
}) {
  animation?.getSprite().render(
        canvas,
        position: position,
        size: size,
        overridePaint: overridePaint,
      );
  _alreadyUpdate = false;
}