CollisionGameComponent constructor

CollisionGameComponent({
  1. String name = '',
  2. Map<String, dynamic>? properties,
  3. required Vector2 position,
  4. required Vector2 size,
  5. List<CollisionArea> collisions = const [],
})

Implementation

CollisionGameComponent({
  this.name = '',
  Map<String, dynamic>? properties,
  required Vector2 position,
  required Vector2 size,
  List<CollisionArea> collisions = const [],
}) {
  this.properties = properties;
  this.position = position;
  this.size = size;
  setupCollision(
    CollisionConfig(collisions: collisions),
  );
}