CollisionGameComponent constructor
CollisionGameComponent({})
Implementation
CollisionGameComponent({
this.name = '',
Map<String, dynamic>? properties,
required Vector2 position,
required Vector2 size,
List<CollisionArea> collisions = const [],
}) {
this.properties = properties;
this.position = position;
this.size = size;
setupCollision(
CollisionConfig(collisions: collisions),
);
}