gameRef property

Implementation

BonfireGameInterface get gameRef {
  if (_gameRef == null) {
    var c = parent;
    while (c != null) {
      if (c is BonfireHasGameRef) {
        _gameRef = c.gameRef;
        return _gameRef!;
      } else if (c is BonfireGameInterface) {
        _gameRef = c as BonfireGameInterface;
        return _gameRef!;
      } else {
        c = c.parent;
      }
    }
    throw StateError(
      'Cannot find reference $BonfireGameInterface in the component tree',
    );
  }
  return _gameRef!;
}
void gameRef=(BonfireGameInterface gameRef)

Implementation

set gameRef(BonfireGameInterface gameRef) {
  _gameRef = gameRef;
  this
      .children
      .whereType<BonfireHasGameRef>()
      .forEach((e) => e.gameRef = gameRef);
}