TiledItemTileSet constructor

TiledItemTileSet({
  1. TileModelSprite? sprite,
  2. List<CollisionArea>? collisions,
  3. TileModelAnimation? animation,
  4. String? type,
  5. Map<String, dynamic>? properties,
  6. double angle = 0,
  7. bool isFlipVertical = false,
  8. bool isFlipHorizontal = false,
})

Implementation

TiledItemTileSet({
  this.sprite,
  this.collisions,
  this.animation,
  this.type,
  this.properties,
  this.angle = 0,
  this.isFlipVertical = false,
  this.isFlipHorizontal = false,
});