StateController<T extends GameComponent> class abstract

Created by

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Rafaelbarbosatec on 23/02/22

Inheritance

Constructors

StateController()

Properties

component → T?
no setter
components List<T>
final
gameRef BonfireGameInterface
no setter
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
dispose() → void
Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener will throw after the object is disposed).
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
onReady(T component) → void
onRemove(T component) → void
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
toString() String
A string representation of this object.
inherited
update(double dt) → void

Operators

operator ==(Object other) bool
The equality operator.
inherited