RotationPlayer constructor
RotationPlayer({
- required Vector2 position,
- required Vector2 size,
- required Future<
SpriteAnimation> animIdle, - required Future<
SpriteAnimation> animRun, - double speed = 150,
- double currentRadAngle = -1.55,
- double life = 100,
Implementation
RotationPlayer({
required Vector2 position,
required Vector2 size,
required Future<SpriteAnimation> animIdle,
required Future<SpriteAnimation> animRun,
double speed = 150,
double currentRadAngle = -1.55,
double life = 100,
}) : super(
position: position,
size: size,
life: life,
speed: speed,
) {
// for full 360 degree movement
dPadAngles = false;
// for the default 8 way movement
// dPadAngles = true;
movementRadAngle = currentRadAngle;
loader?.add(AssetToLoad(animIdle, (value) => this.animIdle = value));
loader?.add(AssetToLoad(animRun, (value) => this.animRun = value));
}