TileWithCollision constructor

TileWithCollision({
  1. required String spritePath,
  2. required Vector2 position,
  3. required Vector2 size,
  4. String? type,
  5. Iterable<CollisionArea>? collisions,
  6. double offsetX = 0,
  7. double offsetY = 0,
  8. Map<String, dynamic>? properties,
})

Implementation

TileWithCollision({
  required String spritePath,
  required Vector2 position,
  required Vector2 size,
  String? type,
  Iterable<CollisionArea>? collisions,
  double offsetX = 0,
  double offsetY = 0,
  Map<String, dynamic>? properties,
}) : super(
        spritePath: spritePath,
        position: position,
        size: size,
        type: type,
        offsetX: offsetX,
        offsetY: offsetY,
        properties: properties,
      ) {
  collisions?.let((c) {
    setupCollision(CollisionConfig(collisions: c));
  });
}