onGameResize method

  1. @override
void onGameResize(
  1. Vector2 size
)
override

Called whenever the size of the top-level Canvas changes.

In addition, this method will be invoked once after the component is attached to the game tree, and before onLoad is called.

Implementation

@override
void onGameResize(Vector2 size) {
  if (isLoaded) {
    _verifyMaxTopAndLeft(size);
  }
  super.onGameResize(size);
}