getFutureSpriteAnimation static method
Implementation
static Future<SpriteAnimation> getFutureSpriteAnimation(
List<TileModelSprite> frames,
double stepTime,
) async {
List<Sprite> spriteList = [];
for (var frame in frames) {
Sprite sprite = await MapAssetsManager.getFutureSprite(
frame.path,
row: frame.row,
column: frame.column,
tileWidth: frame.width,
tileHeight: frame.height,
);
spriteList.add(sprite);
}
return Future.value(SpriteAnimation.spriteList(
spriteList,
stepTime: stepTime,
));
}