render method
void
render(
- Canvas canvas
)
override
Implementation
@override
void render(Canvas canvas) {
super.render(canvas);
if (!_containColor) return;
Vector2 size = gameRef.camera.canvasSize;
canvas.saveLayer(Offset.zero & Size(size.x, size.y), Paint());
canvas.drawColor(color!, BlendMode.dstATop);
_visibleLight.forEach((light) {
final config = light.lightingConfig;
if (config == null || !light.lightingEnabled) return;
config.update(_dtUpdate);
canvas.save();
canvas.scale(gameRef.camera.zoom);
canvas.translate(
-(gameRef.camera.position.x),
-(gameRef.camera.position.y),
);
if (config.type is CircleLightingType) {
_drawCircle(canvas, light);
}
if (config.type is ArcLightingType) {
_drawArc(canvas, light);
}
canvas.restore();
});
canvas.restore();
}