handlerPointerUp method
Implementation
void handlerPointerUp(PointerUpEvent event) {
final pointer = event.pointer;
final position = event.localPosition.toVector2();
if (enableTab && pointer == _pointer && hasGameRef) {
if (this.isHud) {
if (this.containsPoint(position)) {
onTapUp(pointer, position);
onTap();
} else {
onTapCancel();
}
} else {
final absolutePosition = this.gameRef.screenToWorld(position);
if (this.containsPoint(absolutePosition)) {
onTapUp(pointer, position);
onTap();
} else {
onTapCancel();
}
}
_pointer = -1;
}
super.handlerPointerUp(event);
}