handlerPointerDown method

void handlerPointerDown(
  1. PointerDownEvent event
)
override

Implementation

void handlerPointerDown(PointerDownEvent event) {
  final pointer = event.pointer;
  final position = event.localPosition.toVector2();

  if (enableTab && hasGameRef) {
    if (this.isHud) {
      if (this.containsPoint(position)) {
        _pointer = pointer;
        onTapDown(pointer, position);
      }
    } else {
      final absolutePosition = this.gameRef.screenToWorld(position);
      if (this.containsPoint(absolutePosition)) {
        _pointer = pointer;
        onTapDown(pointer, position);
      }
    }
  }
  super.handlerPointerDown(event);
}