handlerPointerDown method
Implementation
void handlerPointerDown(PointerDownEvent event) {
final pointer = event.pointer;
final position = event.localPosition.toVector2();
if (enableTab && hasGameRef) {
if (this.isHud) {
if (this.containsPoint(position)) {
_pointer = pointer;
onTapDown(pointer, position);
}
} else {
final absolutePosition = this.gameRef.screenToWorld(position);
if (this.containsPoint(absolutePosition)) {
_pointer = pointer;
onTapDown(pointer, position);
}
}
}
super.handlerPointerDown(event);
}