handlerPointerUp method
Implementation
@override
void handlerPointerUp(PointerUpEvent event) {
if (!enableMouseGesture) return;
if (event.kind != PointerDeviceKind.mouse) return;
final pointer = event.pointer;
final position = event.localPosition.toVector2();
if (pointer == _pointer && hasGameRef) {
if (this.isHud) {
if (containsPoint(position)) {
switch (_buttonClicked) {
case kPrimaryMouseButton:
onMouseTapUpLeft(pointer, position);
onMouseTapLeft();
break;
case kSecondaryMouseButton:
onMouseTapUpRight(pointer, position);
onMouseTapRight();
break;
case kMiddleMouseButton:
onMouseTapUpMiddle(pointer, position);
onMouseTapMiddle();
break;
}
} else {
onMouseCancel();
}
} else {
final absolutePosition = this.gameRef.screenToWorld(position);
if (containsPoint(absolutePosition)) {
switch (_buttonClicked) {
case kPrimaryMouseButton:
onMouseTapUpLeft(pointer, position);
onMouseTapLeft();
break;
case kSecondaryMouseButton:
onMouseTapUpRight(pointer, position);
onMouseTapRight();
break;
case kMiddleMouseButton:
onMouseTapUpMiddle(pointer, position);
onMouseTapMiddle();
break;
}
} else {
onMouseCancel();
}
}
_pointer = -1;
}
super.handlerPointerUp(event);
}