handlerPointerHover method
Implementation
@override
void handlerPointerHover(PointerHoverEvent event) {
if (!enableMouseGesture) return;
int pointer = event.pointer;
Vector2 position = event.localPosition.toVector2();
onHoverScreen(pointer, position);
if (this.isHud) {
if (containsPoint(position)) {
onHoverEnter(pointer, position);
} else {
onHoverExit(pointer, position);
}
} else {
final absolutePosition = this.gameRef.screenToWorld(position);
if (containsPoint(absolutePosition)) {
onHoverEnter(pointer, position);
} else {
onHoverExit(pointer, position);
}
}
super.handlerPointerHover(event);
}