GameDecorationWithCollision constructor

GameDecorationWithCollision({
  1. required Vector2 position,
  2. required Vector2 size,
  3. Sprite? sprite,
  4. SpriteAnimation? animation,
  5. Iterable<CollisionArea>? collisions,
  6. double offsetX = 0,
  7. double offsetY = 0,
  8. bool aboveComponents = false,
})

Implementation

GameDecorationWithCollision({
  required Vector2 position,
  required Vector2 size,
  Sprite? sprite,
  SpriteAnimation? animation,
  Iterable<CollisionArea>? collisions,
  double offsetX = 0,
  double offsetY = 0,
  this.aboveComponents = false,
}) : super(
        position: position,
        size: size,
        animation: animation,
        sprite: sprite,
      ) {
  if (collisions != null) {
    setupCollision(
      CollisionConfig(collisions: collisions),
    );
  }
}