GameDecorationWithCollision constructor
GameDecorationWithCollision({
- required Vector2 position,
- required Vector2 size,
- Sprite? sprite,
- SpriteAnimation? animation,
- Iterable<
CollisionArea> ? collisions, - double offsetX = 0,
- double offsetY = 0,
- bool aboveComponents = false,
Implementation
GameDecorationWithCollision({
required Vector2 position,
required Vector2 size,
Sprite? sprite,
SpriteAnimation? animation,
Iterable<CollisionArea>? collisions,
double offsetX = 0,
double offsetY = 0,
this.aboveComponents = false,
}) : super(
position: position,
size: size,
animation: animation,
sprite: sprite,
) {
if (collisions != null) {
setupCollision(
CollisionConfig(collisions: collisions),
);
}
}