CollisionArea.fromMap constructor
CollisionArea.fromMap(
- Map<String, dynamic> map
)
Implementation
factory CollisionArea.fromMap(Map<String, dynamic> map) {
Vector2 align = Vector2(
map['align']['x'],
map['align']['y'],
);
if (map['shape']['type'] == 'RectangleShape') {
return CollisionArea.rectangle(
size: Vector2(
map['shape']['size']['width'],
map['shape']['size']['height'],
),
align: align);
}
if (map['shape']['type'] == 'CircleShape') {
return CollisionArea.circle(radius: map['shape']['radius'], align: align);
}
if (map['shape']['type'] == 'PolygonShape') {
return CollisionArea.polygon(
points: (map['shape']['points'] as List).map((e) {
return Vector2(e['x'], e['y']);
}).toList(),
align: align);
}
return CollisionArea.rectangle(
size: Vector2.zero(),
align: align,
);
}