setRelativeOffset method
This will trigger a smooth transition to a new relative offset.
You can use this for example to change camera modes in your game, maybe you have two different options for the player to choose or your have a "dialog" camera that puts the player in a better place to show the dialog UI.
Implementation
void setRelativeOffset(Anchor newRelativeOffset) {
_targetRelativeOffset.setFrom(newRelativeOffset.toVector2());
}