followVector2 method

  1. @override
void followVector2(
  1. Vector2 vector2, {
  2. Anchor relativeOffset = Anchor.center,
  3. Rect? worldBounds,
})

Immediately snaps the camera to start following vector2.

This means that the camera will move so that the position vector is in a fixed position on the screen. That position is determined by a fraction of screen size defined by relativeOffset (default to the center). worldBounds can be optionally set to add boundaries to how far the camera is allowed to move.

Implementation

@override
void followVector2(
  Vector2 vector2, {
  Anchor relativeOffset = Anchor.center,
  Rect? worldBounds,
}) {
  print('followVector2 method not work in Bonfire.');
}