onGameResize method
Called whenever the size of the top-level Canvas changes.
In addition, this method will be invoked once after the component is attached to the game tree, and before onLoad is called.
Implementation
@mustCallSuper
@override
void onGameResize(Vector2 size) {
super.onGameResize(size);
if (!isFullscreen) {
return;
}
final newSize = gameRef.camera.viewport.effectiveSize;
this.size.setFrom(newSize);
parallax?.resize(newSize);
}