render method
Implementation
@override
void render(Canvas c) {
final size = effectiveTileSize;
for (var i = 0; i < matrix.length; i++) {
for (var j = 0; j < matrix[i].length; j++) {
final element = matrix[i][j];
if (element != -1) {
final sprite = tileset.getSpriteById(element);
final p = getBlockRenderPositionInts(j, i);
sprite.render(c, position: p, size: size);
}
}
}
}