Flame class
This class holds static references to some useful objects to use in your game.
You can access shared instances of AssetsCache
, Images
and Device
.
Most games should need only one instance of each, and should use this class
to manage that reference.
Constructors
- Flame()
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- assets ↔ AssetsCache
-
Access a shared instance of
AssetsCache
class.getter/setter pair - bundle ↔ AssetBundle
-
Flame asset bundle, defaults to the root bundle but can be globally
changed.
getter/setter pair
- device ↔ Device
-
Access a shared instance of the
Device
class.getter/setter pair - images ↔ Images
-
Access a shared instance of the
Images
class.getter/setter pair