handleResize method

  1. @internal
void handleResize(
  1. Vector2 size
)

Implementation

@internal
void handleResize(Vector2 size) {
  _children?.forEach((child) => child.onGameResize(size));
  _lifecycleManager?._children.forEach((child) {
    final state = child._state;
    if (state == LifecycleState.loading || state == LifecycleState.loaded) {
      child.onGameResize(size);
    }
  });
}