handleResize method
Implementation
@internal
void handleResize(Vector2 size) {
_children?.forEach((child) => child.onGameResize(size));
_lifecycleManager?._children.forEach((child) {
final state = child._state;
if (state == LifecycleState.loading || state == LifecycleState.loaded) {
child.onGameResize(size);
}
});
}