tileTypeListBelow method
Method that checks what types map tile is currently
Implementation
List<String> tileTypeListBelow() {
if (!hasGameRef) return [];
final map = gameRef.map;
if (map.getRendered().isNotEmpty) {
return map
.getRendered()
.where((element) {
return (element.overlaps(rectConsideringCollision) &&
(element.type?.isNotEmpty ?? false));
})
.map<String>((e) => e.type!)
.toList();
}
return [];
}